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authorCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
commitb8e019d8396ed102323df234df8b1cc6b35712a1 (patch)
tree64f4fdb413336113b8c92198097831941c6fc171 /source/gameengine/GameLogic/SCA_LogicManager.h
parent3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16 (diff)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index ec8343075d8..8671aa6c796 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -28,8 +28,8 @@
* \ingroup gamelogic
* \brief Regulates the top-level logic behaviour for one scene.
*/
-#ifndef __KX_LOGICMANAGER
-#define __KX_LOGICMANAGER
+#ifndef __SCA_LOGICMANAGER_H__
+#define __SCA_LOGICMANAGER_H__
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786)
@@ -153,5 +153,5 @@ public:
#endif
};
-#endif //__KX_LOGICMANAGER
+#endif //__SCA_LOGICMANAGER_H__