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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/GameLogic/SCA_LogicManager.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 39d8b865977..50383879d8f 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -99,6 +99,7 @@ class SCA_LogicManager
vector<class SCA_ISensor*> m_activatedsensors;
set<class SmartActuatorPtr> m_activeActuators;
+ set<class SmartControllerPtr> m_triggeredControllerSet;
map<SCA_ISensor*,controllerlist > m_sensorcontrollermapje;
@@ -109,7 +110,7 @@ class SCA_LogicManager
GEN_Map<STR_HashedString,void*> m_mapStringToActions;
GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj;
- GEN_Map<CHashedPtr,void*> m_map_gameobj_to_blendobj;
+ GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj;
vector<SmartActuatorPtr> m_removedActuators;
public:
@@ -127,6 +128,7 @@ public:
void EndFrame();
void AddActivatedSensor(SCA_ISensor* sensor);
void AddActiveActuator(SCA_IActuator* sensor,class CValue* event);
+ void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor);
SCA_EventManager* FindEventManager(int eventmgrtype);
void RemoveGameObject(const STR_String& gameobjname);
@@ -152,8 +154,9 @@ public:
void RegisterGameMeshName(const STR_String& gamemeshname, void* blendobj);
void* FindBlendObjByGameMeshName(const STR_String& gamemeshname);
- void RegisterGameObj(CValue* gameobj, void* blendobj);
- void* FindBlendObjByGameObj(CValue* gameobj);
+ void RegisterGameObj(void* blendobj, CValue* gameobj);
+ void UnregisterGameObj(void* blendobj, CValue* gameobj);
+ CValue* FindGameObjByBlendObj(void* blendobj);
};
#endif //__KX_LOGICMANAGER