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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/GameLogic/SCA_LogicManager.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 39d8b865977..50383879d8f 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -99,6 +99,7 @@ class SCA_LogicManager vector<class SCA_ISensor*> m_activatedsensors; set<class SmartActuatorPtr> m_activeActuators; + set<class SmartControllerPtr> m_triggeredControllerSet; map<SCA_ISensor*,controllerlist > m_sensorcontrollermapje; @@ -109,7 +110,7 @@ class SCA_LogicManager GEN_Map<STR_HashedString,void*> m_mapStringToActions; GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj; - GEN_Map<CHashedPtr,void*> m_map_gameobj_to_blendobj; + GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj; vector<SmartActuatorPtr> m_removedActuators; public: @@ -127,6 +128,7 @@ public: void EndFrame(); void AddActivatedSensor(SCA_ISensor* sensor); void AddActiveActuator(SCA_IActuator* sensor,class CValue* event); + void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor); SCA_EventManager* FindEventManager(int eventmgrtype); void RemoveGameObject(const STR_String& gameobjname); @@ -152,8 +154,9 @@ public: void RegisterGameMeshName(const STR_String& gamemeshname, void* blendobj); void* FindBlendObjByGameMeshName(const STR_String& gamemeshname); - void RegisterGameObj(CValue* gameobj, void* blendobj); - void* FindBlendObjByGameObj(CValue* gameobj); + void RegisterGameObj(void* blendobj, CValue* gameobj); + void UnregisterGameObj(void* blendobj, CValue* gameobj); + CValue* FindGameObjByBlendObj(void* blendobj); }; #endif //__KX_LOGICMANAGER |