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authorCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
commit9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch)
tree13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/GameLogic/SCA_LogicManager.h
parentc93d6f460662c79f6e82be51d2064517d7c79769 (diff)
style cleanup: comment format
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 690930196b3..4d8c20065b5 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -52,7 +52,7 @@ using namespace std;
typedef std::list<class SCA_IController*> controllerlist;
typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t;
-/**
+/**
* This manager handles sensor, controllers and actuators.
* logic executes each frame the following way:
* find triggering sensors
@@ -63,7 +63,7 @@ typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t;
* clear triggering sensors
* clear triggered controllers
* (actuators may be active during a longer timeframe)
-*/
+ */
#include "SCA_ILogicBrick.h"
#include "SCA_IActuator.h"
@@ -117,8 +117,8 @@ public:
void RemoveGameObject(const STR_String& gameobjname);
/**
- * remove Logic Bricks from the running logicmanager
- */
+ * remove Logic Bricks from the running logicmanager
+ */
void RemoveSensor(SCA_ISensor* sensor);
void RemoveController(SCA_IController* controller);
void RemoveActuator(SCA_IActuator* actuator);