diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/GameLogic/SCA_LogicManager.h | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 690930196b3..4d8c20065b5 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -52,7 +52,7 @@ using namespace std; typedef std::list<class SCA_IController*> controllerlist; typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t; -/** +/** * This manager handles sensor, controllers and actuators. * logic executes each frame the following way: * find triggering sensors @@ -63,7 +63,7 @@ typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t; * clear triggering sensors * clear triggered controllers * (actuators may be active during a longer timeframe) -*/ + */ #include "SCA_ILogicBrick.h" #include "SCA_IActuator.h" @@ -117,8 +117,8 @@ public: void RemoveGameObject(const STR_String& gameobjname); /** - * remove Logic Bricks from the running logicmanager - */ + * remove Logic Bricks from the running logicmanager + */ void RemoveSensor(SCA_ISensor* sensor); void RemoveController(SCA_IController* controller); void RemoveActuator(SCA_IActuator* actuator); |