diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GameLogic/SCA_MouseManager.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_MouseManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp index 8d968e0e54d..96abe2c9135 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.cpp +++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp @@ -52,8 +52,8 @@ SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr, SCA_IInputDevice* mousedev) : SCA_EventManager(MOUSE_EVENTMGR), - m_logicmanager(logicmgr), - m_mousedevice (mousedev) + m_mousedevice (mousedev), + m_logicmanager(logicmgr) { m_xpos = 0; m_ypos = 0; @@ -78,7 +78,7 @@ void SCA_MouseManager::NextFrame(double curtime,double deltatime) { if (m_mousedevice) { - for (int i = 0; i < m_sensors.size(); i++) + for (unsigned int i = 0; i < m_sensors.size(); i++) { SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i]; // (0,0) is the Upper Left corner in our local window |