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authorCampbell Barton <ideasman42@gmail.com>2009-04-06 17:27:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-06 17:27:28 +0400
commit46a440c7a5393177dbc74cef466d1eb5643e068d (patch)
tree0928a660f178f192ee37c8f2483a0c5fd69189e0 /source/gameengine/GameLogic/SCA_MouseSensor.cpp
parent960fa534b7690796d463f062edf572ceae88457d (diff)
BGE Python API
- added a module for the BGE - GameTypes, only contains types. - added KX_PYATTRIBUTE_DUMMY attributes for KX_Light, KX_PolyProxy, KX_VertexProxy, so all types should give correct results from a dir(). - added a script to check for missing methods in the epydocs - bge_api_validate_py.txt
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index c5f6fdabbe8..3cd32391ce2 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -275,7 +275,7 @@ PyObject* SCA_MouseSensor::PyGetYPosition(PyObject* self,
KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
"getButtonStatus(button)\n"
-"\tGet the given button's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n")
+"\tGet the given button's status (KX_INPUT_NONE, KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED).\n")
{
if (PyInt_Check(value))
{