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authorBenoit Bolsee <benoit.bolsee@online.be>2008-12-31 23:35:20 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-12-31 23:35:20 +0300
commit2dfd34994fb2a5d7d8ca57a7ce1fa18e7047463e (patch)
tree1e441a4511791a211a6efb61d2f4e08036c5fa8d /source/gameengine/GameLogic/SCA_MouseSensor.h
parenteee013d9b918a9582951fa71919fa17e07e6e775 (diff)
BGE API cleanup: introduction of a generic framework to link Python attributes to logic brick class member. See KX_PYATTRIBUTE macros in PyObjectPlus.h.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseSensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 6d6e641c798..58ee96c8856 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -58,7 +58,7 @@ class SCA_MouseSensor : public SCA_ISensor
SCA_IInputDevice::KX_EnumInputs m_hotkey;
/**
- * valid x coordinate
+ * valid x coordinate, MUST be followed by y coordinate
*/
short m_x;
@@ -87,7 +87,7 @@ class SCA_MouseSensor : public SCA_ISensor
bool isValid(KX_MOUSESENSORMODE);
- void UpdateHotkey();
+ static int UpdateHotkey(void *self);
SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
int startx,int starty,