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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
commit | d573e9c5390a438b6e606a12d05dc2c6ad06a174 (patch) | |
tree | a921b33b0f399293cf65780d20c361184c13ab1c /source/gameengine/GameLogic/SCA_NANDController.cpp | |
parent | 0499d98311c6c9ce1a096ca2ee7bd0e361b5188c (diff) |
BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_NANDController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_NANDController.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp index 18426d75582..2bc6a3ef1d6 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.cpp +++ b/source/gameengine/GameLogic/SCA_NANDController.cpp @@ -116,13 +116,10 @@ PyTypeObject SCA_NANDController::Type = { 0, __getattr, __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, - 0, 0, - 0, - 0 + __repr, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_NANDController::Parents[] = { |