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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 11:24:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 11:24:04 +0400
commit55d2b184ec1b2c1adfe182ead937cedae1a8208d (patch)
tree580d5d4efa458f2e834708bac799902b6c5e997f /source/gameengine/GameLogic/SCA_PropertyActuator.cpp
parent33170295c8a2f3eb815b6086f47147113fd3de13 (diff)
added "toggle" an option for the property actuator.
much less hassle then setting up a property sensor and 2 assignment actuators, or through python.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 444c616870d..37df8a5c401 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -135,6 +135,23 @@ bool SCA_PropertyActuator::Update()
}
break;
}
+ case KX_ACT_PROP_TOGGLE:
+ {
+
+ CValue* newval;
+ CValue* oldprop = propowner->GetProperty(m_propname);
+ if (oldprop)
+ {
+ newval = new CBoolValue((oldprop->GetNumber()==0.0) ? true:false);
+ oldprop->SetValue(newval);
+ } else
+ { /* as not been assigned, evaluate as false, so assign true */
+ newval = new CBoolValue(true);
+ propowner->SetProperty(m_propname,newval);
+ }
+ newval->Release();
+ break;
+ }
default:
{