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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyEventManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
deleted file mode 100644
index 854069690da..00000000000
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_PropertyEventManager.cpp
- * \ingroup gamelogic
- */
-
-
-#include "SCA_ISensor.h"
-#include "SCA_PropertyEventManager.h"
-
-
-SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr)
- : SCA_EventManager(logicmgr, PROPERTY_EVENTMGR)
-{
-}
-
-
-
-SCA_PropertyEventManager::~SCA_PropertyEventManager()
-{
-
-}
-
-void SCA_PropertyEventManager::NextFrame()
-{
- // check for changed properties
- SG_DList::iterator<SCA_ISensor> it(m_sensors);
- for (it.begin();!it.end();++it)
- {
- (*it)->Activate(m_logicmgr);
- }
-}