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authorCampbell Barton <ideasman42@gmail.com>2009-02-21 15:43:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-21 15:43:24 +0300
commit9d5c2af1d1e11d40fec6c0da96cb37de1684f13c (patch)
tree2f59b3a9179b98a1dc6893af3ac2258cbea196c1 /source/gameengine/GameLogic/SCA_PropertySensor.cpp
parenta3b684d69878eaff3e0ad475264485419e0c029f (diff)
* removed typedefs that were not used (from anonymous enums and structs)
* Missed some cases of using a 'char *' as an attribute * replace BGE's Py_Return macro with Pythons Py_RETURN_NONE * other minor warnings removed
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 10d49769162..d683c8bb3e7 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -397,7 +397,7 @@ PyObject* SCA_PropertySensor::PySetType(PyObject* self, PyObject* args, PyObject
m_checktype = typeArg;
}
- Py_Return;
+ Py_RETURN_NONE;
}
/* 3. getProperty */
@@ -434,7 +434,7 @@ PyObject* SCA_PropertySensor::PySetProperty(PyObject* self, PyObject* args, PyOb
; /* error: bad property name */
}
prop->Release();
- Py_Return;
+ Py_RETURN_NONE;
}
/* 5. getValue */
@@ -470,7 +470,7 @@ PyObject* SCA_PropertySensor::PySetValue(PyObject* self, PyObject* args, PyObjec
m_checkpropval = oldval;
return NULL;
}
- Py_Return;
+ Py_RETURN_NONE;
}
/* eof */