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authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-02 20:43:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-02 20:43:56 +0300
commitcc569504d0468ec19a1018ea804aa418c134cb0f (patch)
tree732f5d6fe3d742f63dae5f6e899aea566ae52b0f /source/gameengine/GameLogic/SCA_PropertySensor.cpp
parentabd4934d1aeceafaa2fc242f00db0ba53a7e24db (diff)
BGE API Cleanup: update the python attribute definition framework.
* Value clamping to min/max is now supported as an option for integer, float and string attribute (for string clamping=trim to max length) * Post check function now take PyAttributeDef parameter so that more generic function can be written. * Definition of SCA_ILogicBrick::CheckProperty() function to check that a string attribute contains a valid property name of the parent game object. * Definition of enum attribute vi KX_PYATTRIBUTE_ENUM... macros. Enum are handled just like integer but to be totally paranoid, the sizeof() of the enum member is check at run time to match integer size. * More bricks updated to use the framework.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp65
1 files changed, 20 insertions, 45 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 19ee85207bb..a6f7a9cd82b 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -293,7 +293,7 @@ CValue* SCA_PropertySensor::FindIdentifier(const STR_String& identifiername)
return GetParent()->FindIdentifier(identifiername);
}
-bool SCA_PropertySensor::validValueForProperty(char *val, STR_String &prop)
+int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*)
{
bool result = true;
/* There is no type checking at this moment, unfortunately... */
@@ -344,51 +344,25 @@ PyMethodDef SCA_PropertySensor::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef SCA_PropertySensor::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RW("type",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("property",0,100,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
+ { NULL } //Sentinel
+};
+
+
PyObject* SCA_PropertySensor::_getattr(const STR_String& attr) {
- if (attr == "type") {
- return PyInt_FromLong(m_checktype);
- }
- if (attr == "property") {
- return PyString_FromString(m_checkpropname);
- }
- if (attr == "value") {
- return PyString_FromString(m_checkpropval);
- }
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
_getattr_up(SCA_ISensor); /* implicit return! */
}
int SCA_PropertySensor::_setattr(const STR_String& attr, PyObject *value) {
- if (PyInt_Check(value)) {
- int ival = PyInt_AsLong(value);
- if (attr == "type") {
- if ((ival <= KX_PROPSENSOR_NODEF) || (ival >= KX_PROPSENSOR_MAX)) {
- PyErr_SetString(PyExc_ValueError, "type out of range");
- return 1;
- }
- m_checktype = ival;
- }
- return 0;
- }
- if (PyString_Check(value)) {
- char* sval = PyString_AsString(value);
- if (attr == "property") {
- CValue *prop = FindIdentifier(STR_String(sval));
- bool error = prop->IsError();
- prop->Release();
- if (error) {
- PyErr_SetString(PyExc_ValueError, "string does not correspond to a property");
- return 1;
- }
- m_checkpropname = sval;
- } else if (attr == "value") {
- if (!validValueForProperty(sval, m_checkpropname)) {
- PyErr_SetString(PyExc_ValueError, "string does not represent a suitable value for the property");
- return 1;
- }
- m_checkpropval = sval;
- }
- return 0;
- }
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
return SCA_ISensor::_setattr(attr, value);
}
@@ -490,11 +464,12 @@ PyObject* SCA_PropertySensor::PySetValue(PyObject* self, PyObject* args, PyObjec
if(!PyArg_ParseTuple(args, "s", &propValArg)) {
return NULL;
}
-
- if (validValueForProperty(propValArg, m_checkpropname)) {
- m_checkpropval = propValArg;
+ STR_String oldval = m_checkpropval;
+ m_checkpropval = propValArg;
+ if (validValueForProperty(self, NULL)) {
+ m_checkpropval = oldval;
+ return NULL;
}
-
Py_Return;
}