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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
commit2fff90bbb4a922f454c15dbf2d6215bd4d8c519c (patch)
treedfc2955a85c8f0fe61eaa9716eee8f6341c1197b /source/gameengine/GameLogic/SCA_PropertySensor.cpp
parenta412ce0702101628ac827d53465354c05fed7927 (diff)
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 164e94b6597..9ae7be16b12 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -382,7 +382,7 @@ PyObject* SCA_PropertySensor::PySetType(PyObject* self, PyObject* args, PyObject
ShowDeprecationWarning("setType()", "the type property");
int typeArg;
- if (!PyArg_ParseTuple(args, "i", &typeArg)) {
+ if (!PyArg_ParseTuple(args, "i:setType", &typeArg)) {
return NULL;
}
@@ -417,7 +417,7 @@ PyObject* SCA_PropertySensor::PySetProperty(PyObject* self, PyObject* args, PyOb
/* on the fly? */
char *propNameArg = NULL;
- if (!PyArg_ParseTuple(args, "s", &propNameArg)) {
+ if (!PyArg_ParseTuple(args, "s:setProperty", &propNameArg)) {
return NULL;
}
@@ -455,7 +455,7 @@ PyObject* SCA_PropertySensor::PySetValue(PyObject* self, PyObject* args, PyObjec
/* We know that the property exists, or is NULL. */
char *propValArg = NULL;
- if(!PyArg_ParseTuple(args, "s", &propValArg)) {
+ if(!PyArg_ParseTuple(args, "s:setValue", &propValArg)) {
return NULL;
}
STR_String oldval = m_checkpropval;