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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 17:58:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 17:58:21 +0400
commitc3ff4b09be4fd23b1b0d0649938347165cbd5d8e (patch)
tree14e3812d947f8fffa733e49b96ab6e6772063c42 /source/gameengine/GameLogic/SCA_PropertySensor.cpp
parent570c187ba1289c2515ee9db499ecf8c18f0d0b72 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/branches/blender2.4 -r23566:23567
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 40c5ac687f6..2a4222af355 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -38,6 +38,7 @@
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
+#include "FloatValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -190,6 +191,22 @@ bool SCA_PropertySensor::CheckPropertyCondition()
m_checkpropval.Upper();
}
result = (testprop == m_checkpropval);
+
+ /* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000"
+ * this could be made into a generic Value class function for comparing values with a string.
+ */
+ if(result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) {
+ float f;
+
+ if(EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f))
+ {
+ //error
+ }
+ else {
+ result = (f == ((CFloatValue *)orgprop)->GetFloat());
+ }
+ }
+ /* end patch */
}
orgprop->Release();