diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_PropertySensor.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertySensor.cpp | 332 |
1 files changed, 0 insertions, 332 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp deleted file mode 100644 index e34a5296139..00000000000 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ /dev/null @@ -1,332 +0,0 @@ -/* - * Property sensor - * - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/GameLogic/SCA_PropertySensor.cpp - * \ingroup gamelogic - */ - - -#include <stddef.h> - -#include <iostream> -#include "SCA_PropertySensor.h" -#include "EXP_Operator2Expr.h" -#include "EXP_ConstExpr.h" -#include "EXP_InputParser.h" -#include "EXP_StringValue.h" -#include "SCA_EventManager.h" -#include "SCA_LogicManager.h" -#include "EXP_BoolValue.h" -#include "EXP_FloatValue.h" -#include <stdio.h> - -SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr, - SCA_IObject* gameobj, - const STR_String& propname, - const STR_String& propval, - const STR_String& propmaxval, - KX_PROPSENSOR_TYPE checktype) - : SCA_ISensor(gameobj,eventmgr), - m_checktype(checktype), - m_checkpropval(propval), - m_checkpropmaxval(propmaxval), - m_checkpropname(propname) -{ - //CParser pars; - //pars.SetContext(this->AddRef()); - //CValue* resultval = m_rightexpr->Calculate(); - - CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); - if (!orgprop->IsError()) - { - m_previoustext = orgprop->GetText(); - } - orgprop->Release(); - - Init(); -} - -void SCA_PropertySensor::Init() -{ - m_recentresult = false; - m_lastresult = m_invert?true:false; - m_reset = true; -} - -CValue* SCA_PropertySensor::GetReplica() -{ - SCA_PropertySensor* replica = new SCA_PropertySensor(*this); - // m_range_expr must be recalculated on replica! - replica->ProcessReplica(); - replica->Init(); - - return replica; -} - - - -bool SCA_PropertySensor::IsPositiveTrigger() -{ - bool result = m_recentresult;//CheckPropertyCondition(); - if (m_invert) - result = !result; - - return result; -} - - - -SCA_PropertySensor::~SCA_PropertySensor() -{ -} - - - -bool SCA_PropertySensor::Evaluate() -{ - bool result = CheckPropertyCondition(); - bool reset = m_reset && m_level; - - m_reset = false; - if (m_lastresult!=result) - { - m_lastresult = result; - return true; - } - return (reset) ? true : false; -} - - -bool SCA_PropertySensor::CheckPropertyCondition() -{ - m_recentresult=false; - bool result=false; - bool reverse = false; - switch (m_checktype) - { - case KX_PROPSENSOR_NOTEQUAL: - reverse = true; - ATTR_FALLTHROUGH; - case KX_PROPSENSOR_EQUAL: - { - CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); - if (!orgprop->IsError()) - { - const STR_String& testprop = orgprop->GetText(); - // Force strings to upper case, to avoid confusion in - // bool tests. It's stupid the prop's identity is lost - // on the way here... - if ((&testprop == &CBoolValue::sTrueString) || (&testprop == &CBoolValue::sFalseString)) { - m_checkpropval.Upper(); - } - result = (testprop == m_checkpropval); - - /* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000" - * this could be made into a generic Value class function for comparing values with a string. - */ - if (result==false && (orgprop->GetValueType() == VALUE_FLOAT_TYPE)) { - float f; - if (sscanf(m_checkpropval.ReadPtr(), "%f", &f) == 1) { - result = (f == ((CFloatValue *)orgprop)->GetFloat()); - } - else { - /* error */ - } - } - /* end patch */ - } - orgprop->Release(); - - if (reverse) - result = !result; - break; - - } - - case KX_PROPSENSOR_EXPRESSION: - { -#if 0 - if (m_rightexpr) - { - CValue* resultval = m_rightexpr->Calculate(); - if (resultval->IsError()) - { - int i=0; - STR_String errortest = resultval->GetText(); - printf(errortest); - - } else - { - result = resultval->GetNumber() != 0; - } - } -#endif - break; - } - case KX_PROPSENSOR_INTERVAL: - { - CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); - if (!orgprop->IsError()) - { - const float min = m_checkpropval.ToFloat(); - const float max = m_checkpropmaxval.ToFloat(); - float val; - - if (orgprop->GetValueType() == VALUE_STRING_TYPE) { - val = orgprop->GetText().ToFloat(); - } - else { - val = orgprop->GetNumber(); - } - - result = (min <= val) && (val <= max); - } - orgprop->Release(); - - break; - } - case KX_PROPSENSOR_CHANGED: - { - CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); - - if (!orgprop->IsError()) - { - if (m_previoustext != orgprop->GetText()) - { - m_previoustext = orgprop->GetText(); - result = true; - } - } - orgprop->Release(); - - //cout << " \nSens:Prop:changed!"; /* need implementation here!!! */ - break; - } - case KX_PROPSENSOR_LESSTHAN: - reverse = true; - ATTR_FALLTHROUGH; - case KX_PROPSENSOR_GREATERTHAN: - { - CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname); - if (!orgprop->IsError()) - { - const float ref = m_checkpropval.ToFloat(); - float val; - - if (orgprop->GetValueType() == VALUE_STRING_TYPE) { - val = orgprop->GetText().ToFloat(); - } - else { - val = orgprop->GetNumber(); - } - - if (reverse) { - result = val < ref; - } - else { - result = val > ref; - } - - } - orgprop->Release(); - - break; - } - default: - ; /* error */ - } - - //the concept of Edge and Level triggering has unwanted effect for KX_PROPSENSOR_CHANGED - //see Game Engine bugtracker [ #3809 ] - m_recentresult = result; - - return result; -} - -CValue* SCA_PropertySensor::FindIdentifier(const STR_String& identifiername) -{ - return GetParent()->FindIdentifier(identifiername); -} - -#ifdef WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Python functions */ -/* ------------------------------------------------------------------------- */ - -int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*) -{ - /* If someone actually do type checking please make sure the 'max' and 'min' - * are checked as well (currently they are calling the PrecalculateRangeExpression - * function directly */ - - /* There is no type checking at this moment, unfortunately... */ - return 0; -} - -/* Integration hooks ------------------------------------------------------- */ -PyTypeObject SCA_PropertySensor::Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "SCA_PropertySensor", - sizeof(PyObjectPlus_Proxy), - 0, - py_base_dealloc, - 0, - 0, - 0, - 0, - py_base_repr, - 0,0,0,0,0,0,0,0,0, - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, - 0,0,0,0,0,0,0, - Methods, - 0, - 0, - &SCA_ISensor::Type, - 0,0,0,0,0,0, - py_base_new -}; - -PyMethodDef SCA_PropertySensor::Methods[] = { - {NULL,NULL} //Sentinel -}; - -PyAttributeDef SCA_PropertySensor::Attributes[] = { - KX_PYATTRIBUTE_INT_RW("mode",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype), - KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertySensor,m_checkpropname,CheckProperty), - KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty), - KX_PYATTRIBUTE_STRING_RW_CHECK("min",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty), - KX_PYATTRIBUTE_STRING_RW_CHECK("max",0,100,false,SCA_PropertySensor,m_checkpropmaxval,validValueForProperty), - { NULL } //Sentinel -}; - -#endif // WITH_PYTHON - -/* eof */ |