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author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 03:43:14 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 03:43:14 +0400 |
commit | 55ab57519d42607a8798ec51a531b162e9399bb9 (patch) | |
tree | 961d8c133cae9e2c56ce45a5c8f1c52d4ef870c8 /source/gameengine/GameLogic/SCA_PropertySensor.cpp | |
parent | 12e2f68bff2e1a953aa8a0412f6dd8db3e79d87f (diff) |
modified behaviour of PropertySensor and MessageSensor on popular request.
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertySensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertySensor.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 6f98b777d8c..979ce51ab5e 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -260,7 +260,16 @@ bool SCA_PropertySensor::CheckPropertyCondition() default: ; /* error */ } - m_recentresult=result; + + //the concept of Edge and Level triggering has unwanted effect for KX_PROPSENSOR_CHANGED + //see Game Engine bugtracker [ #3809 ] + if (m_checktype != KX_PROPSENSOR_CHANGED) + { + m_recentresult=result; + } else + { + m_recentresult=true; + } return result; } |