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authorCampbell Barton <ideasman42@gmail.com>2008-08-16 04:06:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-16 04:06:51 +0400
commit1ffede887211c748d4426d6e68f179dac5a5bcfd (patch)
tree5e560a3bbb8f18a15c2cabec74dd1302b6136bd8 /source/gameengine/GameLogic/SCA_PythonController.cpp
parent528722f4726908ff47653b39a8a16589e5401003 (diff)
SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported. CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index cd1b029fc34..f9081c90288 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -248,7 +248,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
{
// didn't compile, so instead of compile, complain
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
return;
@@ -285,7 +285,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
else
{
// something is wrong, tell the user what went wrong
- printf("PYTHON SCRIPT ERROR:\n");
+ printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
//PyRun_SimpleString(m_scriptText.Ptr());
}