diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-16 04:06:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-16 04:06:51 +0400 |
commit | 1ffede887211c748d4426d6e68f179dac5a5bcfd (patch) | |
tree | 5e560a3bbb8f18a15c2cabec74dd1302b6136bd8 /source/gameengine/GameLogic/SCA_PythonController.cpp | |
parent | 528722f4726908ff47653b39a8a16589e5401003 (diff) |
SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index cd1b029fc34..f9081c90288 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -248,7 +248,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) { // didn't compile, so instead of compile, complain // something is wrong, tell the user what went wrong - printf("PYTHON SCRIPT ERROR:\n"); + printf("Python compile error from controller \"%s\": \n", GetName().Ptr()); //PyRun_SimpleString(m_scriptText.Ptr()); PyErr_Print(); return; @@ -285,7 +285,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) else { // something is wrong, tell the user what went wrong - printf("PYTHON SCRIPT ERROR:\n"); + printf("Python script error from controller \"%s\": \n", GetName().Ptr()); PyErr_Print(); //PyRun_SimpleString(m_scriptText.Ptr()); } |