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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 17:05:15 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 17:05:15 +0400 |
commit | 2fd6e728513f46e1f313667dfcf6b3d6e09cad39 (patch) | |
tree | 97306352111268430c9c5bcd75c1638be098cc0d /source/gameengine/GameLogic/SCA_PythonController.cpp | |
parent | 9827bf0cd7c94273e147caae6bb254cf70aed221 (diff) |
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index a96e17e67d2..e21916e060e 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -274,7 +274,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) -PyObject* SCA_PythonController::_getattr(char* attr) +PyObject* SCA_PythonController::_getattr(const STR_String& attr) { _getattr_up(SCA_IController); } |