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authorCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
commit5d64dd019e7e8150db40505097d1b4048f4e0153 (patch)
tree65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/GameLogic/SCA_PythonController.cpp
parentc054ea02039e9209095108c1b1f42250a7e85d8f (diff)
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time. This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 4b9248a908f..3c2a1d09f82 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -376,20 +376,12 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject* SCA_PythonController::py_getattro(PyObject *attr)
{
- PyObject* object = py_getattro_self(Attributes, this, attr);
- if (object != NULL)
- return object;
-
py_getattro_up(SCA_IController);
}
int SCA_PythonController::py_setattro(PyObject *attr, PyObject *value)
{
- int ret = py_setattro_self(Attributes, this, attr, value);
- if (ret >= 0)
- return ret;
-
- return SCA_IController::py_setattro(attr, value);
+ py_setattro_up(SCA_IController);
}
PyObject* SCA_PythonController::PyActivate(PyObject* self, PyObject *value)