diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
commit | 5d64dd019e7e8150db40505097d1b4048f4e0153 (patch) | |
tree | 65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/GameLogic/SCA_PythonController.cpp | |
parent | c054ea02039e9209095108c1b1f42250a7e85d8f (diff) |
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.
This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 4b9248a908f..3c2a1d09f82 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -376,20 +376,12 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) PyObject* SCA_PythonController::py_getattro(PyObject *attr) { - PyObject* object = py_getattro_self(Attributes, this, attr); - if (object != NULL) - return object; - py_getattro_up(SCA_IController); } int SCA_PythonController::py_setattro(PyObject *attr, PyObject *value) { - int ret = py_setattro_self(Attributes, this, attr, value); - if (ret >= 0) - return ret; - - return SCA_IController::py_setattro(attr, value); + py_setattro_up(SCA_IController); } PyObject* SCA_PythonController::PyActivate(PyObject* self, PyObject *value) |