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authorErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
commite4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch)
tree0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/GameLogic/SCA_PythonController.cpp
parent6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff)
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index a5360d99a8b..48d24bef623 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -277,7 +277,8 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyDict_Clear(excdict);
Py_DECREF(excdict);*/
-// FIXME:: still happining, will try to fix. snailrose...
+
+#if 1
PyObject *excdict= PyDict_Copy(m_pythondictionary);
PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
excdict,
@@ -285,7 +286,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
);
PyDict_Clear(excdict);
Py_DECREF(excdict);
-
+#endif
#if 0
PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,