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authorMitchell Stokes <mogurijin@gmail.com>2010-08-30 04:18:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-08-30 04:18:50 +0400
commit57e0d677c6b935950051748713788c6532c972fa (patch)
tree24d1c1505ad99995ec5ed3596d6d74d3723c6d0a /source/gameengine/GameLogic/SCA_PythonKeyboard.h
parentcb786f0022984705701f0bf5428706f16d8a1a31 (diff)
Committing patch [#23489] add method getEventStatus() to PythonKeyboard and PythonMouse by Geoff Gollmer (gomer)
This patch makes SCA_PythonKeyboard.events and SCA_PythonMouse.events return a dictionary of all inputs (including inactive) instead of a list of active inputs. Example usage: import bge if bge.logic.keyboard.events[bge.events.SPACEBAR] = bge.logic.KX_INPUT_JUST_ACTIVATED: print("Spacebar pressed!") A couple of changes to the patch: * Wrap python stuff in #ifndef DISABLE_PYTHON * Clear and decref m_event_dict in the destructors A couple of things not related to the patch: * Made member variables private * Removed a commented out (and no longer used) method (SCA_PythonMouse.show())
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PythonKeyboard.h')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonKeyboard.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.h b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
index 0b353ac444c..260835155e6 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.h
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
@@ -30,7 +30,11 @@
class SCA_PythonKeyboard : public PyObjectPlus
{
Py_Header;
+private:
class SCA_IInputDevice *m_keyboard;
+#ifndef DISABLE_PYTHON
+ PyObject* m_event_dict;
+#endif
public:
SCA_PythonKeyboard(class SCA_IInputDevice* keyboard);
virtual ~SCA_PythonKeyboard();