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authorCampbell Barton <ideasman42@gmail.com>2012-11-09 20:15:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-09 20:15:00 +0400
commitd25b13d13f22581b7ed107f0774d1bd8c510add4 (patch)
treee9ceca49f84a8f1091e7b8491e27243411d65ab7 /source/gameengine/GameLogic/SCA_RandomActuator.cpp
parentb67a297d33dc97708940b17ca50401d9277f8bd5 (diff)
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 2d51a45fe55..01995b13ad7 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -220,11 +220,11 @@ bool SCA_RandomActuator::Update()
* this will be quite sufficient here.
*/
do {
- x = 2.0 * m_base->DrawFloat() - 1.0;
- y = 2.0 * m_base->DrawFloat() - 1.0;
- s = x*x + y*y;
- } while ( (s >= 1.0) || (s == 0.0) );
- t = x * sqrt( (-2.0 * log(s)) / s);
+ x = 2.0f * m_base->DrawFloat() - 1.0f;
+ y = 2.0f * m_base->DrawFloat() - 1.0f;
+ s = x * x + y * y;
+ } while ((s >= 1.0f) || (s == 0.0f));
+ t = x * sqrtf((-2.0 * log(s)) / s);
tmpval = new CFloatValue(m_parameter1 + m_parameter2 * t);
}
}