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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_RandomActuator.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h120
1 files changed, 0 insertions, 120 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
deleted file mode 100644
index 32b29fc4f43..00000000000
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_RandomActuator.h
- * \ingroup gamelogic
- * \brief Draw a random number, and put it in a property
- */
-
-#ifndef __SCA_RANDOMACTUATOR_H__
-#define __SCA_RANDOMACTUATOR_H__
-
-#include "SCA_IActuator.h"
-#include "SCA_RandomNumberGenerator.h"
-
-class SCA_RandomActuator : public SCA_IActuator
-{
- Py_Header
- /** Property to assign to */
- STR_String m_propname;
-
- /** First parameter. The meaning of the parameters depends on the
- * distribution */
- float m_parameter1;
- /** Second parameter. The meaning of the parameters depends on the
- * distribution */
- float m_parameter2;
-
- /** The base generator */
- SCA_RandomNumberGenerator *m_base;
-
- /** just a generic, persistent counter */
- int m_counter;
-
- /** cache for the previous draw */
- long m_previous;
-
- /** apply constraints for the chosen distribution to the parameters */
- void enforceConstraints(void);
-
- public:
-
- enum KX_RANDOMACT_MODE {
- KX_RANDOMACT_NODEF,
- KX_RANDOMACT_BOOL_CONST,
- KX_RANDOMACT_BOOL_UNIFORM,
- KX_RANDOMACT_BOOL_BERNOUILLI,
- KX_RANDOMACT_INT_CONST,
- KX_RANDOMACT_INT_UNIFORM,
- KX_RANDOMACT_INT_POISSON,
- KX_RANDOMACT_FLOAT_CONST,
- KX_RANDOMACT_FLOAT_UNIFORM,
- KX_RANDOMACT_FLOAT_NORMAL,
- KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL,
- KX_RANDOMACT_MAX
- };
- /** distribution type */
- KX_RANDOMACT_MODE m_distribution;
-
- SCA_RandomActuator(class SCA_IObject* gameobj,
- long seed,
- KX_RANDOMACT_MODE mode,
- float para1,
- float para2,
- const STR_String &propName);
- virtual ~SCA_RandomActuator();
- virtual bool Update();
-
- virtual CValue* GetReplica();
- virtual void ProcessReplica();
-
-#ifdef WITH_PYTHON
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- static PyObject *pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst);
- KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal);
- KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential);
-
-#endif /* WITH_PYTHON */
-
-}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
-
-#endif
-