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authorBenoit Bolsee <benoit.bolsee@online.be>2008-12-29 19:36:58 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-12-29 19:36:58 +0300
commit1c663bbc7e53cda1fe35579302574b0d98aa8db3 (patch)
tree4c0d3be6453932c01a9dc0fee0f820275cd6701d /source/gameengine/GameLogic/SCA_RandomActuator.h
parentd91daaa5f690645153adf647c371262c9c6cb009 (diff)
First batch of GE API cleanup.
The principle is to replace most get/set methods of logic bricks by direct property access. To make porting of game code easier, the properties have usually the same type and use than the return values/parameters of the get/set methods. More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up Old methods are still available but will produce deprecation warnings on the console: "<method> is deprecated, use the <property> property instead" You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu. PyDoc is updated to include the new properties and display a deprecation warning for the get/set methods that are being deprecated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index f6da0595d1a..2fc14f9a0b7 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -97,6 +97,7 @@ class SCA_RandomActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
+ virtual int _setattr(const STR_String& attr, PyObject *value);
/* 1. setSeed */
KX_PYMETHOD_DOC(SCA_RandomActuator,SetSeed);