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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch)
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_RandomEventManager.cpp
parent9f6566c0a57ae136a819a461c43092a998c69f77 (diff)
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
index 976597aa812..780f8d10857 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
@@ -42,8 +42,7 @@ using namespace std;
#endif
SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr)
- : SCA_EventManager(RANDOM_EVENTMGR),
- m_logicmgr(logicmgr)
+ : SCA_EventManager(logicmgr, RANDOM_EVENTMGR)
{
}