diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
commit | 7b2567924b9b86961cd4c07b76653f49939cab1c (patch) | |
tree | adcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/GameLogic/SCA_RandomEventManager.cpp | |
parent | 063982914038ecd578bab7849a1e94cccbb8d8b9 (diff) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomEventManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index 17cfa351994..6bf10a83f55 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -51,7 +51,7 @@ SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr) } -void SCA_RandomEventManager::NextFrame(double curtime,double deltatime) +void SCA_RandomEventManager::NextFrame() { for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++) { |