diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
commit | aa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch) | |
tree | bc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_RandomEventManager.cpp | |
parent | 9f6566c0a57ae136a819a461c43092a998c69f77 (diff) |
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomEventManager.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index 976597aa812..780f8d10857 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -42,8 +42,7 @@ using namespace std; #endif SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr) - : SCA_EventManager(RANDOM_EVENTMGR), - m_logicmgr(logicmgr) + : SCA_EventManager(logicmgr, RANDOM_EVENTMGR) { } |