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authorJoseph Eagar <joeedh@gmail.com>2010-03-04 04:07:26 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-03-04 04:07:26 +0300
commitea540496c8281dcba899fb6b29c1bcfbb53a0482 (patch)
treea72bf1f4183ee7e79c759d61403224cff4b14730 /source/gameengine/GameLogic/SCA_RandomEventManager.cpp
parent08351bf3d6170b05bfec66777f126f862def506e (diff)
implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, not sharp as in the sharp flag) edges, and select non-manifold. need to merge in recent trunk changes next.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.cpp')
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