diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
commit | aa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch) | |
tree | bc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_RandomEventManager.h | |
parent | 9f6566c0a57ae136a819a461c43092a998c69f77 (diff) |
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomEventManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomEventManager.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h index c8b511b87b7..81896709551 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.h +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h @@ -39,8 +39,6 @@ using namespace std; class SCA_RandomEventManager : public SCA_EventManager { - class SCA_LogicManager* m_logicmgr; - public: SCA_RandomEventManager(class SCA_LogicManager* logicmgr); |