diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-23 18:46:43 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-23 18:46:43 +0400 |
commit | 5441323dca30c169d1ecb726d26e8cb4c5f4994d (patch) | |
tree | 1bcd7b2460f8980bacb03232498cdb7a02b9ba36 /source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | |
parent | 6d8d7cd768f292a7fbbcecaf5f1cbc3090973f12 (diff) |
BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.
After these fix, YoFrankie runs without memleak.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index 06b5cca6ce9..0267cc8ebbf 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -59,6 +59,7 @@ SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) { // int mti = N + 1; /*unused*/ m_seed = seed; + m_refcount = 1; SetStartVector(); } |