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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_RandomSensor.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
deleted file mode 100644
index 8f2dc8d80f5..00000000000
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * Generate random pulses
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
- * \ingroup gamelogic
- */
-
-
-#include <stddef.h>
-
-#include "SCA_RandomSensor.h"
-#include "SCA_EventManager.h"
-#include "SCA_RandomEventManager.h"
-#include "SCA_LogicManager.h"
-#include "EXP_ConstExpr.h"
-#include <iostream>
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
- SCA_IObject* gameobj,
- int startseed)
- : SCA_ISensor(gameobj,eventmgr)
-{
- m_basegenerator = new SCA_RandomNumberGenerator(startseed);
- Init();
-}
-
-
-
-SCA_RandomSensor::~SCA_RandomSensor()
-{
- m_basegenerator->Release();
-}
-
-void SCA_RandomSensor::Init()
-{
- m_iteration = 0;
- m_interval = 0;
- m_lastdraw = false;
- m_currentDraw = m_basegenerator->Draw();
-}
-
-
-CValue* SCA_RandomSensor::GetReplica()
-{
- CValue* replica = new SCA_RandomSensor(*this);
- // this will copy properties and so on...
- replica->ProcessReplica();
-
- return replica;
-}
-
-void SCA_RandomSensor::ProcessReplica()
-{
- SCA_ISensor::ProcessReplica();
- // increment reference count so that we can release the generator at this end
- m_basegenerator->AddRef();
-}
-
-
-bool SCA_RandomSensor::IsPositiveTrigger()
-{
- return (m_invert !=m_lastdraw);
-}
-
-
-bool SCA_RandomSensor::Evaluate()
-{
- /* Random generator is the generator from Line 25 of Table 1 in */
- /* [KNUTH 1981, The Art of Computer Programming Vol. 2 */
- /* (2nd Ed.), pp102] */
- /* It's a very simple max. length sequence generator. We can */
- /* draw 32 bool values before having to generate the next */
- /* sequence value. There are some theorems that will tell you */
- /* this is a reasonable way of generating bools. Check Knuth. */
- /* Furthermore, we only draw each <delay>-eth frame. */
-
- bool evaluateResult = false;
-
- if (++m_interval > m_skipped_ticks) {
- bool drawResult = false;
- m_interval = 0;
- if (m_iteration > 31) {
- m_currentDraw = m_basegenerator->Draw();
- drawResult = (m_currentDraw & 0x1) == 0;
- m_iteration = 1;
- } else {
- drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
- m_iteration++;
- }
- evaluateResult = drawResult != m_lastdraw;
- m_lastdraw = drawResult;
- }
-
- /* now pass this result to some controller */
- return evaluateResult;
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject SCA_RandomSensor::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "SCA_RandomSensor",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_ISensor::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef SCA_RandomSensor::Methods[] = {
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef SCA_RandomSensor::Attributes[] = {
- KX_PYATTRIBUTE_BOOL_RO("lastDraw",SCA_RandomSensor,m_lastdraw),
- KX_PYATTRIBUTE_RW_FUNCTION("seed", SCA_RandomSensor, pyattr_get_seed, pyattr_set_seed),
- {NULL} //Sentinel
-};
-
-PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
- return PyLong_FromLong(self->m_basegenerator->GetSeed());
-}
-
-int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
- if (!PyLong_Check(value)) {
- PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
- return PY_SET_ATTR_FAIL;
- }
- self->m_basegenerator->SetSeed(PyLong_AsLong(value));
- return PY_SET_ATTR_SUCCESS;
-}
-
-#endif // WITH_PYTHON
-
-/* eof */