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authorKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
commitb9a19f1ea702446cb176d3f621de331d5c2cc9da (patch)
tree9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/GameLogic/SCA_RandomSensor.h
parent3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff)
Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index 41f7f453556..e2577c8bf00 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -39,6 +39,10 @@
#include "BoolValue.h"
#include "SCA_RandomNumberGenerator.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SCA_RandomSensor : public SCA_ISensor
{
Py_Header;