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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_RandomSensor.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
deleted file mode 100644
index 66107b7b74b..00000000000
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_RandomSensor.h
- * \ingroup gamelogic
- * \brief Generate random pulses
- */
-
-#ifndef __SCA_RANDOMSENSOR_H__
-#define __SCA_RANDOMSENSOR_H__
-
-#include "SCA_ISensor.h"
-#include "EXP_BoolValue.h"
-#include "SCA_RandomNumberGenerator.h"
-
-class SCA_RandomSensor : public SCA_ISensor
-{
- Py_Header
-
- unsigned int m_currentDraw;
- int m_iteration;
- int m_interval;
- SCA_RandomNumberGenerator *m_basegenerator;
- bool m_lastdraw;
-public:
- SCA_RandomSensor(class SCA_EventManager* rndmgr,
- SCA_IObject* gameobj,
- int startseed);
- virtual ~SCA_RandomSensor();
- virtual CValue* GetReplica();
- virtual void ProcessReplica();
- virtual bool Evaluate();
- virtual bool IsPositiveTrigger();
- virtual void Init();
-
-#ifdef WITH_PYTHON
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- static PyObject* pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif
-};
-
-#endif /* __SCA_RANDOMSENSOR_H__ */