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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-02-22 02:44:11 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-02-22 02:44:11 +0300 |
commit | b5e3d2a2eaec5ac20c959538a9c161b25e2087a7 (patch) | |
tree | 81e76be8139715babb12f487ad35772844b386aa /source/gameengine/GameLogic/SCA_TimeEventManager.cpp | |
parent | 648dec3411a526eba9ac3ae2501038028ece4bc7 (diff) |
Bugfix #25803 (LibLoad'ed scene objects don't have timer property updated)
The KX_Scenes' SCA_TimeEventManagers were not being merged. These handle the timer prop
Diffstat (limited to 'source/gameengine/GameLogic/SCA_TimeEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_TimeEventManager.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp index 8b99fd669a9..ac4aa7eba6d 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp @@ -109,3 +109,9 @@ void SCA_TimeEventManager::RemoveTimeProperty(CValue* timeval) } } } + +vector<CValue*> SCA_TimeEventManager::GetTimeValues() +{ + return m_timevalues; +} + |