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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/GameLogic/SConscript
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rwxr-xr-xsource/gameengine/GameLogic/SConscript48
1 files changed, 48 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
new file mode 100755
index 00000000000..c61b708ec43
--- /dev/null
+++ b/source/gameengine/GameLogic/SConscript
@@ -0,0 +1,48 @@
+sca_gamelogic_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+Import ('python_include')
+sca_gamelogic_env.Append (CCFLAGS = cflags)
+sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
+sca_gamelogic_env.Append (CPPDEFINES = defines)
+
+source_files = ['SCA_ANDController.cpp',
+ 'SCA_AlwaysEventManager.cpp',
+ 'SCA_AlwaysSensor.cpp',
+ 'SCA_EventManager.cpp',
+ 'SCA_ExpressionController.cpp',
+ 'SCA_IActuator.cpp',
+ 'SCA_IController.cpp',
+ 'SCA_IInputDevice.cpp',
+ 'SCA_ILogicBrick.cpp',
+ 'SCA_IObject.cpp',
+ 'SCA_IScene.cpp',
+ 'SCA_ISensor.cpp',
+ 'SCA_KeyboardManager.cpp',
+ 'SCA_KeyboardSensor.cpp',
+ 'SCA_LogicManager.cpp',
+ 'SCA_MouseManager.cpp',
+ 'SCA_MouseSensor.cpp',
+ 'SCA_ORController.cpp',
+ 'SCA_PropertyActuator.cpp',
+ 'SCA_PropertyEventManager.cpp',
+ 'SCA_PropertySensor.cpp',
+ 'SCA_PythonController.cpp',
+ 'SCA_RandomActuator.cpp',
+ 'SCA_RandomEventManager.cpp',
+ 'SCA_RandomNumberGenerator.cpp',
+ 'SCA_RandomSensor.cpp',
+ 'SCA_TimeEventManager.cpp']
+
+sca_gamelogic_env.Append (CPPPATH=['.',
+ '#/source/kernel/gen_system',
+ '#/intern/string',
+ '#/source/gameengine/Expressions',
+ '#/intern/moto/include',
+ python_include,
+ ])
+
+sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files)