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author | Dalai Felinto <dfelinto@gmail.com> | 2012-04-09 05:42:44 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-04-09 05:42:44 +0400 |
commit | bcd6c84a66280c5eeed363c91638deeecbcb91f1 (patch) | |
tree | a15f8e57972e2739383373e1a40f2904e97832eb /source/gameengine/GameLogic/SConscript | |
parent | 891b46e074f28330003eb1484712a3c052008b48 (diff) |
bugfix [#30760] edit text property bug
backspace was messing up with utf8 text.
hijacking Blender utf8 functions
tested in CMake but I think scons should work too. No idea about pure 'make'
Happy Easter ;)
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r-- | source/gameengine/GameLogic/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 62bdbc29544..e01222e81d7 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -6,6 +6,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') incs = '. #/intern/string #intern/container' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' +incs += ' #/blender/blenlib' defs = [] |