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author | Dalai Felinto <dfelinto@gmail.com> | 2012-06-28 01:57:33 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-06-28 01:57:33 +0400 |
commit | 7016538974b546464b9b38330d7f33c170d3977e (patch) | |
tree | 459f8714cc644b68f5b0cc4feb9ab8c855c507c8 /source/gameengine/GameLogic/SConscript | |
parent | a09feb738627abfce71026352214e1512d40bcb8 (diff) |
bge.logic.keyboard.getClipboard() and .setClipboard methods
the idea of using methods instead of attributes is to avoid users abusing of the system calls.
Thanks Campbell Barton for reviewing and small corrections
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r-- | source/gameengine/GameLogic/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index e33169bada7..da3c0fadb51 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -3,7 +3,7 @@ Import ('env') sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') -incs = '. #/intern/string #intern/container' +incs = '. #/intern/string #intern/container #intern/ghost' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' incs += ' #/source/blender/blenlib' |