diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/GameLogic/SConscript | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rwxr-xr-x | source/gameengine/GameLogic/SConscript | 50 |
1 files changed, 7 insertions, 43 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 928667ea4c1..126c84eecb2 100755 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -1,48 +1,12 @@ #!/usr/bin/python -Import ('user_options_dict') -Import ('library_env') +Import ('env') -sca_gamelogic_env = library_env.Copy () +sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') -source_files = ['SCA_ANDController.cpp', - 'SCA_AlwaysEventManager.cpp', - 'SCA_AlwaysSensor.cpp', - 'SCA_EventManager.cpp', - 'SCA_ExpressionController.cpp', - 'SCA_IActuator.cpp', - 'SCA_IController.cpp', - 'SCA_IInputDevice.cpp', - 'SCA_ILogicBrick.cpp', - 'SCA_IObject.cpp', - 'SCA_IScene.cpp', - 'SCA_ISensor.cpp', - 'SCA_JoystickManager.cpp', - 'SCA_JoystickSensor.cpp', - 'SCA_KeyboardManager.cpp', - 'SCA_KeyboardSensor.cpp', - 'SCA_LogicManager.cpp', - 'SCA_MouseManager.cpp', - 'SCA_MouseSensor.cpp', - 'SCA_ORController.cpp', - 'SCA_PropertyActuator.cpp', - 'SCA_PropertyEventManager.cpp', - 'SCA_PropertySensor.cpp', - 'SCA_PythonController.cpp', - 'SCA_RandomActuator.cpp', - 'SCA_RandomEventManager.cpp', - 'SCA_RandomNumberGenerator.cpp', - 'SCA_RandomSensor.cpp', - 'SCA_TimeEventManager.cpp', - 'Joystick/SCA_Joystick.cpp', - 'Joystick/SCA_JoystickEvents.cpp'] +incs = '. #/source/kernel/gen_system #/intern/string' +incs += ' #/source/gameengine/Expressions #/intern/moto/include' -sca_gamelogic_env.Append (CPPPATH=['.', - '#/source/kernel/gen_system', - '#/intern/string', - '#/source/gameengine/Expressions', - '#/intern/moto/include']) +incs += ' ' + env['BF_PYTHON_INC'] +incs += ' ' + env['BF_SDL_INC'] -sca_gamelogic_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) -sca_gamelogic_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE']) - -sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files) +env.BlenderLib ( 'SCA_GameLogic', sources, Split(incs), [], libtype='game', priority=30 ) |