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author | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
commit | 50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch) | |
tree | bd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SConscript | |
parent | b1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff) |
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r-- | source/gameengine/GameLogic/SConscript | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 57325d99d04..3840754ed06 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -6,7 +6,6 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') incs = '. #/source/kernel/gen_system #/intern/string' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' -incs += ' #/source/gameengine/Ketsji' defs = [] |