diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-08 00:24:36 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-08 00:24:36 +0300 |
commit | ef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch) | |
tree | 8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /source/gameengine/GameLogic/SConscript | |
parent | b11c92c66e437166197fed77be698392f941b3a5 (diff) |
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
only, but was only linking issue, so should work on other platforms too).
NOTE: I noticed some compileflags for GE specific libs that were left out -
I re-enabled them in the SConscripts, but I'm going to do a test build my-
self now, so if there are problems with them on win32, I probably already
know about them :)
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rwxr-xr-x | source/gameengine/GameLogic/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 126c84eecb2..7a2c3d91e72 100755 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -9,4 +9,4 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_SDL_INC'] -env.BlenderLib ( 'SCA_GameLogic', sources, Split(incs), [], libtype='game', priority=30 ) +env.BlenderLib ( 'bf_logic', sources, Split(incs), [], libtype=['game','player'], priority=[30, 110] ) |