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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/GameLogic/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rwxr-xr-xsource/gameengine/GameLogic/SConscript50
1 files changed, 7 insertions, 43 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 928667ea4c1..126c84eecb2 100755
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -1,48 +1,12 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-sca_gamelogic_env = library_env.Copy ()
+sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
-source_files = ['SCA_ANDController.cpp',
- 'SCA_AlwaysEventManager.cpp',
- 'SCA_AlwaysSensor.cpp',
- 'SCA_EventManager.cpp',
- 'SCA_ExpressionController.cpp',
- 'SCA_IActuator.cpp',
- 'SCA_IController.cpp',
- 'SCA_IInputDevice.cpp',
- 'SCA_ILogicBrick.cpp',
- 'SCA_IObject.cpp',
- 'SCA_IScene.cpp',
- 'SCA_ISensor.cpp',
- 'SCA_JoystickManager.cpp',
- 'SCA_JoystickSensor.cpp',
- 'SCA_KeyboardManager.cpp',
- 'SCA_KeyboardSensor.cpp',
- 'SCA_LogicManager.cpp',
- 'SCA_MouseManager.cpp',
- 'SCA_MouseSensor.cpp',
- 'SCA_ORController.cpp',
- 'SCA_PropertyActuator.cpp',
- 'SCA_PropertyEventManager.cpp',
- 'SCA_PropertySensor.cpp',
- 'SCA_PythonController.cpp',
- 'SCA_RandomActuator.cpp',
- 'SCA_RandomEventManager.cpp',
- 'SCA_RandomNumberGenerator.cpp',
- 'SCA_RandomSensor.cpp',
- 'SCA_TimeEventManager.cpp',
- 'Joystick/SCA_Joystick.cpp',
- 'Joystick/SCA_JoystickEvents.cpp']
+incs = '. #/source/kernel/gen_system #/intern/string'
+incs += ' #/source/gameengine/Expressions #/intern/moto/include'
-sca_gamelogic_env.Append (CPPPATH=['.',
- '#/source/kernel/gen_system',
- '#/intern/string',
- '#/source/gameengine/Expressions',
- '#/intern/moto/include'])
+incs += ' ' + env['BF_PYTHON_INC']
+incs += ' ' + env['BF_SDL_INC']
-sca_gamelogic_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
-sca_gamelogic_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
-
-sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files)
+env.BlenderLib ( 'SCA_GameLogic', sources, Split(incs), [], libtype='game', priority=30 )