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authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
commit50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch)
treebd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SConscript
parentb1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff)
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r--source/gameengine/GameLogic/SConscript1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 57325d99d04..3840754ed06 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -6,7 +6,6 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
-incs += ' #/source/gameengine/Ketsji'
defs = []