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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/GameLogic/SConscript
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r--source/gameengine/GameLogic/SConscript8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 1530c71c7f3..3840754ed06 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -7,9 +7,6 @@ incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
-incs += ' ' + env['BF_PYTHON_INC']
-
-
defs = []
if env['WITH_BF_SDL']:
@@ -17,6 +14,11 @@ if env['WITH_BF_SDL']:
else:
defs.append('DISABLE_SDL')
+if env['WITH_BF_PYTHON']:
+ incs += ' ' + env['BF_PYTHON_INC']
+else:
+ defs.append('DISABLE_PYTHON')
+
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')