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authorKent Mein <mein@cs.umn.edu>2006-01-30 22:59:33 +0300
committerKent Mein <mein@cs.umn.edu>2006-01-30 22:59:33 +0300
commit8e9222ec217ab98980ffd75cd14387a062b46c9a (patch)
treeae31e42d4c2af0725486263cd70b1f7720606c96 /source/gameengine/GameLogic
parented81ff405fc6f0b459c368107343962502c99e37 (diff)
More simple fixes to cleanup warnings and what not:
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h added newline at end of file. intern/boolop/intern/BOP_Face2Face.cpp fixed indentation and had nested declarations of a varible i used for multiple for loops, changed it to just one declaration. source/blender/blenkernel/bad_level_call_stubs/stubs.c added prototypes and a couple other fixes. source/blender/include/BDR_drawobject.h source/blender/include/BSE_node.h source/blender/include/butspace.h source/blender/render/extern/include/RE_shader_ext.h added struct definitions source/blender/src/editmesh_mods.c source/gameengine/Ketsji/KX_BlenderMaterial.cpp source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp source/gameengine/Ketsji/KX_RaySensor.cpp removed unused variables; source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp changed format of case statements to avoid warnings in gcc. Kent
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp24
1 files changed, 18 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 776aab59553..071301514fb 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -79,12 +79,24 @@ void SCA_Joystick::HandleEvents()
{
switch(m_private->m_event.type)
{
- case SDL_JOYAXISMOTION: {HANDLE_AXISMOTION(OnAxisMotion);break;}
- case SDL_JOYHATMOTION: {HANDLE_HATMOTION(OnHatMotion); break;}
- case SDL_JOYBUTTONUP: {HANDLE_BUTTONUP(OnButtonUp); break;}
- case SDL_JOYBUTTONDOWN: {HANDLE_BUTTONDOWN(OnButtonDown);break;}
- case SDL_JOYBALLMOTION: {HANDLE_BALLMOTION(OnBallMotion);break;}
- default: {HANDLE_NOEVENT(OnNothing); break;}
+ case SDL_JOYAXISMOTION:
+ HANDLE_AXISMOTION(OnAxisMotion);
+ break;
+ case SDL_JOYHATMOTION:
+ HANDLE_HATMOTION(OnHatMotion);
+ break;
+ case SDL_JOYBUTTONUP:
+ HANDLE_BUTTONUP(OnButtonUp);
+ break;
+ case SDL_JOYBUTTONDOWN:
+ HANDLE_BUTTONDOWN(OnButtonDown);
+ break;
+ case SDL_JOYBALLMOTION:
+ HANDLE_BALLMOTION(OnBallMotion);
+ break;
+ default:
+ HANDLE_NOEVENT(OnNothing);
+ break;
}
}
}