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authorCampbell Barton <ideasman42@gmail.com>2011-08-27 07:25:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-27 07:25:02 +0400
commitc96f28a718b0c94b52781cc91d384d2aeedf8c02 (patch)
treed164435bb63ce61131d8689a3cbbdfda65a4c9c4 /source/gameengine/GameLogic
parent69260601851bfcf1193b95950e37abf1d662b0a4 (diff)
- use %u rather tham %d for unsigned ints in string formatting funcs.
- replace (strlen(str) == 0) with str[0]=='\0'
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 3a6b00198e1..d76f3f775a5 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -152,7 +152,7 @@ bool SCA_RandomActuator::Update()
/* If x_1, x_2, ... is a sequence of random numbers with uniform */
/* distribution between zero and one, k is the first integer for */
/* which the product x_1*x_2*...*x_k < exp(-\lamba). */
- float a = 0.0, b = 0.0;
+ float a, b;
int res = 0;
/* The - sign is important here! The number to test for, a, must be */
/* between 0 and 1. */