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authorCampbell Barton <ideasman42@gmail.com>2013-03-10 09:46:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-10 09:46:24 +0400
commit7d585ed47527d4f8ea3f2d0362f23564f812aa25 (patch)
tree43783272b27989d0f971c879207e2d3da3daae87 /source/gameengine/GameLogic
parent74857241607cd828acbb7b8b4e2f425beea802c8 (diff)
patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo) - more comments - more uses of bool type - define symbol for length of in_use array in check_for_dupid
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index 090df1e75e2..aed49bc1822 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -131,7 +131,7 @@ public:
virtual void ProcessReplica();
/**
- * Return true iff all the current events
+ * Return true if all the current events
* are negative. The definition of negative event is
* not immediately clear. But usually refers to key-up events
* or events where no action is required.