diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/GameLogic | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic')
27 files changed, 107 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h index f3064e931f2..b2988c70840 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.h +++ b/source/gameengine/GameLogic/SCA_ANDController.h @@ -35,6 +35,10 @@ #ifndef __KX_ANDCONTROLLER #define __KX_ANDCONTROLLER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #include "SCA_IController.h" class SCA_ANDController : public SCA_IController diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h index 3a12987b2f3..d6bbe02c728 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h @@ -33,6 +33,11 @@ #define __KX_ALWAYSEVENTMGR #include "SCA_EventManager.h" #include <vector> + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; class SCA_AlwaysEventManager : public SCA_EventManager { diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index 34d57da5cea..7074d3dc7a9 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -36,6 +36,9 @@ #define __KX_ALWAYSSENSOR #include "SCA_ISensor.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class SCA_AlwaysSensor : public SCA_ISensor { diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index 67908b9d5c7..5b644d7f68b 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -35,6 +35,10 @@ #include <vector> #include <algorithm> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_EventManager { protected: diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h index 967307d8473..569465769b4 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.h +++ b/source/gameengine/GameLogic/SCA_ExpressionController.h @@ -37,6 +37,10 @@ #include "SCA_IController.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_ExpressionController : public SCA_IController { diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index 6b3d1007079..c4a6b6c4830 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -35,6 +35,10 @@ #include "SCA_ILogicBrick.h" #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_IActuator : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h index 31bbca2480a..fb5b351e0b2 100644 --- a/source/gameengine/GameLogic/SCA_IController.h +++ b/source/gameengine/GameLogic/SCA_IController.h @@ -34,6 +34,10 @@ #include "SCA_ILogicBrick.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_IController : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index 6a8c1397882..1d448dafc8c 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -36,6 +36,9 @@ #ifndef KX_INPUTDEVICE_H #define KX_INPUTDEVICE_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class SCA_InputEvent { diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index 4dcc4f8bc02..ec6147d205b 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -35,6 +35,11 @@ #include "Value.h" #include "SCA_IObject.h" #include "BoolValue.h" + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_ILogicBrick : public CValue { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 6d874bdb45c..68c3944d49d 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -39,6 +39,10 @@ #include "Value.h" #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_ISensor; class SCA_IController; class SCA_IActuator; diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index f49d4d3004c..3a24747bfe4 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -36,6 +36,10 @@ #include "STR_String.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + struct SCA_DebugProp { class CValue* m_obj; diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 3d99c92be9a..1f2ac300360 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -37,7 +37,9 @@ #include "SCA_ILogicBrick.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /** * Interface Class for all logic Sensors. Implements diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h index fcdb8ed5c4e..3cc4cca4d64 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.h +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h @@ -40,6 +40,10 @@ #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index 2badc799206..b898e217471 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -38,6 +38,10 @@ #include "BoolValue.h" #include <list> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * The keyboard sensor listens to the keyboard, and passes on events * on selected keystrokes. It has an alternate mode in which it logs diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 4447104a0a2..7a7b1b08140 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -33,6 +33,10 @@ #ifndef __KX_LOGICMANAGER #define __KX_LOGICMANAGER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h index 4c8fe102bfe..e4f7ffb5f89 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.h +++ b/source/gameengine/GameLogic/SCA_MouseManager.h @@ -41,6 +41,10 @@ #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h index 5923b1e6b8c..83310a1c3eb 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.h +++ b/source/gameengine/GameLogic/SCA_MouseSensor.h @@ -39,6 +39,10 @@ #include "BoolValue.h" #include "SCA_IInputDevice.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_MouseSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h index e88beb22492..fe9b982a5b5 100644 --- a/source/gameengine/GameLogic/SCA_ORController.h +++ b/source/gameengine/GameLogic/SCA_ORController.h @@ -37,6 +37,10 @@ #include "SCA_IController.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_ORController : public SCA_IController { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 5f7fcf9e87f..ed9f80f1dd8 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -37,6 +37,10 @@ #include "SCA_IActuator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_PropertyActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h index 2e16ebd0668..24022fa505e 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h @@ -35,6 +35,11 @@ #include "SCA_EventManager.h" #include <vector> + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h index 37f4138c6fc..263c1a6ef78 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.h +++ b/source/gameengine/GameLogic/SCA_PropertySensor.h @@ -37,6 +37,10 @@ #include "SCA_ISensor.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_PropertySensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h index f19fcac72f3..cdff76921b4 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.h +++ b/source/gameengine/GameLogic/SCA_PythonController.h @@ -39,6 +39,10 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_IObject; class SCA_PythonController : public SCA_IController { diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h index 9045dad078c..5ce7d7f93c8 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.h +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -39,6 +39,10 @@ #include "SCA_IActuator.h" #include "SCA_RandomNumberGenerator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_RandomActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h index f0832044042..229fc216de0 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.h +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h @@ -38,6 +38,10 @@ #include "SCA_EventManager.h" #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; class SCA_RandomEventManager : public SCA_EventManager diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h index 75f2dd1bffd..002180d76df 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h @@ -37,6 +37,9 @@ #ifndef __KX_RANDOMNUMBERGENERATOR #define __KX_RANDOMNUMBERGENERATOR +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class SCA_RandomNumberGenerator { diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h index 41f7f453556..e2577c8bf00 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.h +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -39,6 +39,10 @@ #include "BoolValue.h" #include "SCA_RandomNumberGenerator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SCA_RandomSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h index fb2f1cee970..ac3f3ebdec8 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.h +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h @@ -36,6 +36,10 @@ #include "Value.h" #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + using namespace std; class SCA_TimeEventManager : public SCA_EventManager |