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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
commit2fff90bbb4a922f454c15dbf2d6215bd4d8c519c (patch)
treedfc2955a85c8f0fe61eaa9716eee8f6341c1197b /source/gameengine/GameLogic
parenta412ce0702101628ac827d53465354c05fed7927 (diff)
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp10
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp22
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp2
11 files changed, 35 insertions, 35 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 945d473f937..99f3788ad2e 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -204,7 +204,7 @@ PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* self, PyObject* args, PyOb
/* on the fly? */
char *actNameArg = NULL;
- if (!PyArg_ParseTuple(args, "s", &actNameArg)) {
+ if (!PyArg_ParseTuple(args, "s:setActuator", &actNameArg)) {
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
index 25161d21e72..3f08f301dc1 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -197,7 +197,7 @@ PyObject* SCA_DelaySensor::PySetDelay(PyObject* self, PyObject* args, PyObject*
ShowDeprecationWarning("setDelay()", "the delay property");
int delay;
- if(!PyArg_ParseTuple(args, "i", &delay)) {
+ if(!PyArg_ParseTuple(args, "i:setDelay", &delay)) {
return NULL;
}
if (delay < 0) {
@@ -219,7 +219,7 @@ PyObject* SCA_DelaySensor::PySetDuration(PyObject* self, PyObject* args, PyObjec
ShowDeprecationWarning("setDuration()", "the duration property");
int duration;
- if(!PyArg_ParseTuple(args, "i", &duration)) {
+ if(!PyArg_ParseTuple(args, "i:setDuration", &duration)) {
return NULL;
}
if (duration < 0) {
@@ -240,7 +240,7 @@ PyObject* SCA_DelaySensor::PySetRepeat(PyObject* self, PyObject* args, PyObject*
ShowDeprecationWarning("setRepeat()", "the repeat property");
int repeat;
- if(!PyArg_ParseTuple(args, "i", &repeat)) {
+ if(!PyArg_ParseTuple(args, "i:setRepeat", &repeat)) {
return NULL;
}
m_repeat = (repeat != 0);
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 4b1f8b52bf5..900975b9f15 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -312,7 +312,7 @@ PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
int priority=0;
- if (!PyArg_ParseTuple(args, "i", &priority)) {
+ if (!PyArg_ParseTuple(args, "i:setExecutePriority", &priority)) {
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 80d42d8344d..bb1f73bf7f9 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -262,7 +262,7 @@ PyObject* SCA_ISensor::PySetUsePosPulseMode(PyObject* self, PyObject* args, PyOb
{
ShowDeprecationWarning("setUsePosPulseMode()", "the usePosPulseMode property");
int pyarg = 0;
- if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ if(!PyArg_ParseTuple(args, "i:setUsePosPulseMode", &pyarg)) { return NULL; }
m_pos_pulsemode = PyArgToBool(pyarg);
Py_RETURN_NONE;
}
@@ -292,7 +292,7 @@ PyObject* SCA_ISensor::PySetFrequency(PyObject* self, PyObject* args, PyObject*
ShowDeprecationWarning("setFrequency()", "the frequency property");
int pulse_frequencyArg = 0;
- if(!PyArg_ParseTuple(args, "i", &pulse_frequencyArg)) {
+ if(!PyArg_ParseTuple(args, "i:setFrequency", &pulse_frequencyArg)) {
return NULL;
}
@@ -324,7 +324,7 @@ PyObject* SCA_ISensor::PySetInvert(PyObject* self, PyObject* args, PyObject* kwd
{
ShowDeprecationWarning("setInvert()", "the invert property");
int pyarg = 0;
- if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ if(!PyArg_ParseTuple(args, "i:setInvert", &pyarg)) { return NULL; }
m_invert = PyArgToBool(pyarg);
Py_RETURN_NONE;
}
@@ -350,7 +350,7 @@ PyObject* SCA_ISensor::PySetLevel(PyObject* self, PyObject* args, PyObject* kwds
{
ShowDeprecationWarning("setLevel()", "the level property");
int pyarg = 0;
- if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ if(!PyArg_ParseTuple(args, "i:setLevel", &pyarg)) { return NULL; }
m_level = PyArgToBool(pyarg);
Py_RETURN_NONE;
}
@@ -373,7 +373,7 @@ PyObject* SCA_ISensor::PySetUseNegPulseMode(PyObject* self, PyObject* args, PyOb
{
ShowDeprecationWarning("setUseNegPulseMode()", "the useNegPulseMode property");
int pyarg = 0;
- if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ if(!PyArg_ParseTuple(args, "i:setUseNegPulseMode", &pyarg)) { return NULL; }
m_neg_pulsemode = PyArgToBool(pyarg);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index fa61e057b2c..9cf850ceb3e 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -389,7 +389,7 @@ PyObject* SCA_JoystickSensor::PySetAxis( PyObject* self, PyObject* args ) {
ShowDeprecationWarning("setAxis()", "the axis property");
int axis,axisflag;
- if(!PyArg_ParseTuple(args, "ii", &axis, &axisflag)){
+ if(!PyArg_ParseTuple(args, "ii:setAxis", &axis, &axisflag)){
return NULL;
}
m_axis = axis;
@@ -434,7 +434,7 @@ const char SCA_JoystickSensor::SetThreshold_doc[] =
PyObject* SCA_JoystickSensor::PySetThreshold( PyObject* self, PyObject* args ) {
ShowDeprecationWarning("setThreshold()", "the threshold property");
int thresh;
- if(!PyArg_ParseTuple(args, "i", &thresh)){
+ if(!PyArg_ParseTuple(args, "i:setThreshold", &thresh)){
return NULL;
}
m_precision = thresh;
@@ -504,7 +504,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* self, PyObject* args
SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex);
int index;
- if(!PyArg_ParseTuple(args, "i", &index)){
+ if(!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){
return NULL;
}
if(joy && index >= 0 && index < joy->GetNumberOfButtons()) {
@@ -530,7 +530,7 @@ const char SCA_JoystickSensor::SetHat_doc[] =
PyObject* SCA_JoystickSensor::PySetHat( PyObject* self, PyObject* args ) {
ShowDeprecationWarning("setHat()", "the hat property");
int hat,hatflag;
- if(!PyArg_ParseTuple(args, "ii", &hat, &hatflag)){
+ if(!PyArg_ParseTuple(args, "ii:setHat", &hat, &hatflag)){
return NULL;
}
m_hat = hat;
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index ecdf889124d..0bf19360b15 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -428,7 +428,7 @@ PyObject* SCA_KeyboardSensor::PySetKey(PyObject* self, PyObject* args, PyObject*
ShowDeprecationWarning("setKey()", "the key property");
int keyCode;
- if(!PyArg_ParseTuple(args, "i", &keyCode)) {
+ if(!PyArg_ParseTuple(args, "i:setKey", &keyCode)) {
return NULL;
}
@@ -460,7 +460,7 @@ PyObject* SCA_KeyboardSensor::PySetHold1(PyObject* self, PyObject* args, PyObjec
ShowDeprecationWarning("setHold1()", "the hold1 property");
int keyCode;
- if(!PyArg_ParseTuple(args, "i", &keyCode)) {
+ if(!PyArg_ParseTuple(args, "i:setHold1", &keyCode)) {
return NULL;
}
@@ -492,7 +492,7 @@ PyObject* SCA_KeyboardSensor::PySetHold2(PyObject* self, PyObject* args, PyObjec
ShowDeprecationWarning("setHold2()", "the hold2 property");
int keyCode;
- if(!PyArg_ParseTuple(args, "i", &keyCode)) {
+ if(!PyArg_ParseTuple(args, "i:setHold2", &keyCode)) {
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index fa8763a3932..444c616870d 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -279,7 +279,7 @@ PyObject* SCA_PropertyActuator::PySetProperty(PyObject* self, PyObject* args, Py
ShowDeprecationWarning("setProperty()", "the 'property' property");
/* Check whether the name exists first ! */
char *nameArg;
- if (!PyArg_ParseTuple(args, "s", &nameArg)) {
+ if (!PyArg_ParseTuple(args, "s:setProperty", &nameArg)) {
return NULL;
}
@@ -316,7 +316,7 @@ PyObject* SCA_PropertyActuator::PySetValue(PyObject* self, PyObject* args, PyObj
{
ShowDeprecationWarning("setValue()", "the value property");
char *valArg;
- if(!PyArg_ParseTuple(args, "s", &valArg)) {
+ if(!PyArg_ParseTuple(args, "s:setValue", &valArg)) {
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 164e94b6597..9ae7be16b12 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -382,7 +382,7 @@ PyObject* SCA_PropertySensor::PySetType(PyObject* self, PyObject* args, PyObject
ShowDeprecationWarning("setType()", "the type property");
int typeArg;
- if (!PyArg_ParseTuple(args, "i", &typeArg)) {
+ if (!PyArg_ParseTuple(args, "i:setType", &typeArg)) {
return NULL;
}
@@ -417,7 +417,7 @@ PyObject* SCA_PropertySensor::PySetProperty(PyObject* self, PyObject* args, PyOb
/* on the fly? */
char *propNameArg = NULL;
- if (!PyArg_ParseTuple(args, "s", &propNameArg)) {
+ if (!PyArg_ParseTuple(args, "s:setProperty", &propNameArg)) {
return NULL;
}
@@ -455,7 +455,7 @@ PyObject* SCA_PropertySensor::PySetValue(PyObject* self, PyObject* args, PyObjec
/* We know that the property exists, or is NULL. */
char *propValArg = NULL;
- if(!PyArg_ParseTuple(args, "s", &propValArg)) {
+ if(!PyArg_ParseTuple(args, "s:setValue", &propValArg)) {
return NULL;
}
STR_String oldval = m_checkpropval;
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 3c2a1d09f82..0e6b9d1e8f1 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -205,7 +205,7 @@ PyObject* SCA_PythonController::sPyAddActiveActuator(
PyObject* ob1;
int activate;
- if (!PyArg_ParseTuple(args, "Oi", &ob1,&activate))
+ if (!PyArg_ParseTuple(args, "Oi:addActiveActuator", &ob1,&activate))
return NULL;
SCA_IActuator* actu = LinkedActuatorFromPy(ob1);
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index b1c0c7fec99..d5d993c4ba6 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -410,7 +410,7 @@ const char SCA_RandomActuator::SetSeed_doc[] =
PyObject* SCA_RandomActuator::PySetSeed(PyObject* self, PyObject* args, PyObject* kwds) {
ShowDeprecationWarning("setSeed()", "the seed property");
long seedArg;
- if(!PyArg_ParseTuple(args, "i", &seedArg)) {
+ if(!PyArg_ParseTuple(args, "i:setSeed", &seedArg)) {
return NULL;
}
@@ -468,7 +468,7 @@ const char SCA_RandomActuator::SetProperty_doc[] =
PyObject* SCA_RandomActuator::PySetProperty(PyObject* self, PyObject* args, PyObject* kwds) {
ShowDeprecationWarning("setProperty()", "the 'property' property");
char *nameArg;
- if (!PyArg_ParseTuple(args, "s", &nameArg)) {
+ if (!PyArg_ParseTuple(args, "s:setProperty", &nameArg)) {
return NULL;
}
@@ -500,7 +500,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst,
"\tSet this generator to produce a constant boolean value.\n")
{
int paraArg;
- if(!PyArg_ParseTuple(args, "i", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "i:setBoolConst", &paraArg)) {
return NULL;
}
@@ -526,7 +526,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli,
"\tReturn false value * 100%% of the time.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "f:setBoolBernouilli", &paraArg)) {
return NULL;
}
@@ -542,7 +542,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntConst,
"\tAlways return value\n")
{
int paraArg;
- if(!PyArg_ParseTuple(args, "i", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "i:setIntConst", &paraArg)) {
return NULL;
}
@@ -560,7 +560,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntUniform,
"\tupper_bound. The boundaries are included.\n")
{
int paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ii", &paraArg1, &paraArg2)) {
+ if(!PyArg_ParseTuple(args, "ii:setIntUniform", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -579,7 +579,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson,
"\tnumber of tries needed to achieve succes.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "f:setIntPoisson", &paraArg)) {
return NULL;
}
@@ -595,7 +595,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst,
"\tAlways return value\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "f:setFloatConst", &paraArg)) {
return NULL;
}
@@ -613,7 +613,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatUniform,
"\tupper_bound.\n")
{
float paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ff", &paraArg1, &paraArg2)) {
+ if(!PyArg_ParseTuple(args, "ff:setFloatUniform", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -632,7 +632,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal,
"\tdeviation from the mean is characterized by standard_deviation.\n")
{
float paraArg1, paraArg2;
- if(!PyArg_ParseTuple(args, "ff", &paraArg1, &paraArg2)) {
+ if(!PyArg_ParseTuple(args, "ff:setFloatNormal", &paraArg1, &paraArg2)) {
return NULL;
}
@@ -650,7 +650,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
"\tis characterized by half_life.\n")
{
float paraArg;
- if(!PyArg_ParseTuple(args, "f", &paraArg)) {
+ if(!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", &paraArg)) {
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index fe4d88e2797..3179c8522f9 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -185,7 +185,7 @@ const char SCA_RandomSensor::SetSeed_doc[] =
PyObject* SCA_RandomSensor::PySetSeed(PyObject* self, PyObject* args, PyObject* kwds) {
ShowDeprecationWarning("setSeed()", "the seed property");
long seedArg;
- if(!PyArg_ParseTuple(args, "i", &seedArg)) {
+ if(!PyArg_ParseTuple(args, "i:setSeed", &seedArg)) {
return NULL;
}