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author | Campbell Barton <ideasman42@gmail.com> | 2013-08-19 05:48:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-08-19 05:48:44 +0400 |
commit | 47c23750e8ec7107cc4e2613b91ba2b3567e8448 (patch) | |
tree | 3f3b268684ed5e29b34bb65a18ffe21431490cba /source/gameengine/GameLogic | |
parent | 2060bb114a4c355b9bc9ed534709b995b86f1dce (diff) |
style cleanup: indent/whitespace
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp index 60b4d19e155..c98c86639d3 100644 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ b/source/gameengine/GameLogic/SCA_IScene.cpp @@ -87,7 +87,7 @@ void SCA_IScene::AddDebugProperty(class CValue* debugprop, void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj) { vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - while(it != m_debugList.end()) { + while (it != m_debugList.end()) { CValue* debugobj = (*it)->m_obj; if (debugobj == gameobj) { |