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authorCampbell Barton <ideasman42@gmail.com>2013-08-19 05:48:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-19 05:48:44 +0400
commit47c23750e8ec7107cc4e2613b91ba2b3567e8448 (patch)
tree3f3b268684ed5e29b34bb65a18ffe21431490cba /source/gameengine/GameLogic
parent2060bb114a4c355b9bc9ed534709b995b86f1dce (diff)
style cleanup: indent/whitespace
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index 60b4d19e155..c98c86639d3 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -87,7 +87,7 @@ void SCA_IScene::AddDebugProperty(class CValue* debugprop,
void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
{
vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- while(it != m_debugList.end()) {
+ while (it != m_debugList.end()) {
CValue* debugobj = (*it)->m_obj;
if (debugobj == gameobj) {