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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/gameengine/GameLogic
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 8a87a734a1c..11ea7e51858 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -265,7 +265,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
- * This is especially bad when the PyObject for the wrapped data is free'd, after blender
+ * This is especially bad when the PyObject for the wrapped data is freed, after blender
* has already dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
@@ -298,7 +298,7 @@ bool SCA_PythonController::Import()
//printf("py module modified '%s'\n", m_scriptName.Ptr());
m_bModified= false;
- /* incase we re-import */
+ /* in case we re-import */
Py_XDECREF(m_function);
m_function= NULL;